1. Do not load your iPod when you are in a pissed-off mood.
2. No matter how much you move it around, your iPod will not move the cursor on your screen......dammit !
Wherein I blather on RPG design, play, and stuff I design, as well as rules-lite games and classic D&D and Traveller (and others), proving that while I don't have a life, I do have a keyboard.
Wednesday, July 18, 2012
Sunday, July 15, 2012
I was old School before YOU were old school.......
So, right. Here is why I'm paraphrasing the wonderful words of the Tubes....Its not just that I started pretty much in 1975 with three little books that explicitly mentioned Balrogs (more on this later), Ents and Hobbits; it's not just that the only other guy I know personally that has played longer than me has a brown box that he bought from EGG on the basis of it being a chainmail expansion. Nor is it that I never needed an OSR clone* because I still own multiple copies of the original rules, and use them whenever I want to run D&D. ...It's not even that basically, I've never liked 1E or 2E and firmly considered B/X to be kiddie sanitized marketing tools.
Hell, it's not even relevant that I'm old enough to want to quote the Tubes on my Blog......
See, those things just mean that I'm an ancient opinionated grognard blowhard who is ....well, opinionated, possibly undersocialized, certainly too damn sure of himself, and has been playing games since the internet really didn't exist unless you were a colossal technical geek, as well as a gaming geek -and being a gamer had nothing to do with the crude computer ported video games you played.
Here is why I was OS before you were OS: In the mid 1980's, back when ADD was all the rage, and the edition wars were about B?X vs ADD......
(and let me tell you, without the forums and blogs and websites, you had to work your ass off to be a divisive polarizing black-and-white-thinking shit-stirring partisan about editions.)
......my buddy and I decided that it would be really cool to run an old fashioned D&D game, using the three little books and some hunt and peck from the supplements. And we did. For several years. We called it the Nostalgia game at first, but it was really really always the real D&D game to us.
yes that's right. Less than eight years after AD&D was on the Market, He and I were all nostalgic for the simpler retro days of D&D. .......and that was more than 25 years ago. One quarter of a century ago we were consumed by the desire for a simpler ruleset that was less than a decade old. We were loons.
He is currently posting his campaign stuff on his blog, including (so far) the campaign intro and guidelines, and the surprisingly effective set of house rules for playing my unselfconsciously gonzo OD&D rules approved BALROG. Named Nesbitt. Read here. I so command it.
That children, is why I Was a Punk before You Were a Punk.
*Note that I still buy them , run them and play them; and as we know, shill willingly for Swords and Wizardry. That is because I am A Hopeless Case. And they are Excellent rules. And, well...hopeless case. Me. Y'know.
Sunday, July 1, 2012
Some last thoughts on the T5 Kickstarter
Well, it broke 2000 backers and $250,000; as has been posted elsewhere, to the grump all this proves it that it is mindless peer pressure and fanboi lack of critical thinking (1) ; a somewhat questionable assumption, but perhaps they know best. However, reading one reasonable complaint (2), I realized why I chipped in, and it has little to do with critical thinking (of the kind that weighs everything in terms of what fungible value it gets for me right now)
Here's my thought on the matter:
Here's my thought on the matter:
Honestly, I could not care less [about where the money raise over and above producing the promised product if there is any] . Seriously, I get a product I already like the beta version of, in a format that is, by todays expenses, worth the basic retail price: 75$. If the extra money goes to Marc and FFE for their 501K, no problem for me. plus, consider how much of the final price of any gaming product does not go tho the actual author - I can easily see it as helping him getting a better than 20% return for each dollar you spend on his product when it goes thru normal production. Basic wholesale is 30 -40% of cover -and ask Matt how much of that gets lost due to every other damned thing before the owner gets paid.
See, I like RPGs, I appreciate the work and passion that goes into them, and the ways they enrich my free time and friendships. Assuming even 75% of the money is over and above the upgraded version that the stretches represent, amortize it over 40 years of RPG design for Marc, and it is a small annuity indeed.
Frankly, too, of the main designers of my favorite hobby, a distressing number of them can hardly be said to have profited by their efforts; and if one of them gets a bit of a bump at the end of his career, well, okay by me. Perhaps that will encourage the next generation when faced with the choice of making a decent living from not doing RPG design work or following their muse, and thus making my life more entertaining. In fact, it represents about a $ 2.50 per person per year 35 year subscription for the 2000 backers alone. Not a bad deal for 35 years of traveller fun; especially given the number of crappy movies and books I've plopped down more than 2.50 (or even 25.00) for in any given year, each of those years.
Honestly, for what we give to creators vs what get, we have a great deal going; and I'm speaking of the whole industry here.
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