Well, here it is. Book three of three. It's done.
This one covers the equiv of the wilderness and underworld adventures for original D&D. Player and non-player races, animal and fantastic creature generation rules; map, city and dungeon generation rules, plus traveller style profile strings ! analogues for all the major traveller races ! Major geek fest !
This one covers the equiv of the wilderness and underworld adventures for original D&D. Player and non-player races, animal and fantastic creature generation rules; map, city and dungeon generation rules, plus traveller style profile strings ! analogues for all the major traveller races ! Major geek fest !
All it seems to lack at this point are some easy combat rules for flyers, and a few careers for the same -or at least skills for them. I'm not sure if I should add them to book two, or remove the flyer construction rules from it, and have a first supplement covering skyships. The latter is easier, but would leave book 2 a bit skinny, and entirely devoted to magic. Any thoughts ?
So, except for the above, this is probably the final version of Adventurer unless I decide to go semipro and actually publish it via POD or PDF. Or if major problems show up, obviously.....
2 comments:
"Alas ! Someone got there first. That
tool, Conan, probably."
HA!
must have a look at this after work!
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