Wherein I blather on RPG design, play, and stuff I design, as well as rules-lite games and classic D&D and Traveller (and others), proving that while I don't have a life, I do have a keyboard.
Do keep in mind that with a 1/6 per turn chance of a"screw around event", means that there's a 2/3 chance of at least one per hour. (.667 for purists ;) )
Wandering monster checks are normally done every 3 turns or so, and the "oooh, can I screw with them?" rolls are only made when the players do something that deserves it but would be arbitrary...:)
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