Wherein I blather on RPG design, play, and stuff I design, as well as rules-lite games and classic D&D and Traveller (and others), proving that while I don't have a life, I do have a keyboard.
Showing posts with label doing it right. Show all posts
Showing posts with label doing it right. Show all posts
Monday, August 5, 2013
Onward To VENUS !
Space 1889 kickstarter edition calls to you urgently !
If you were dithering, now is the time to step forth ! Indeed, at this juncture the noblest of the noble are Urgently needed to sur-pass the threshold of sub-scription that will allow the publication of the Venus Source-book, perhaps one of the Finest Supplements ever since......ever, which is to include the Wonderful and fabulous cover illustration depicted above ! Should any more details prove necessary than are provided by the above illustration, or the below advertisement, please consult this hyper-link to the kickstarter page of this fine and necessary project, placed here for your convenience.
LOCKED £34,000 - The Venus Sourcebook!!! The Venus Sourcebook will be roughly 190 pages and will not only feature expanded information about the history, geography, flora and fauna of Venus but also take a close look at the human settlements of the German, British, Italian and Russian colonists as well as the native population of lizardmen (and dinosaurs!). We’ll also be revealing ancient secrets that lie beneath the impenetrable jungles and dangerous swamps that surround them. This book will feature information about living, exploring and conquering the wilderness of Venus, as well as new rules, new archetypes, and hints for gamemasters to run extended campaigns on the greenhouse of our solar system.
http://www.kickstarter.com/projects/440453703/space-1889-sf-role-playing-in-a-more-civilized-tim
Sunday, July 28, 2013
Quick review: Orbital by Zoser games. A traveller setting & sourcebook
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Orbital
A traveller setting & sourcebook
Paul Elliott & Ben Lecrone
From Zozer Games
From the blurb: Orbital
is a science fiction setting for Traveller with a fairly realistic (TL 9) feel
that is set within our own solar system.
Yeah, well I say, Orbital is great ! It is exactly what Open source Traveler should be (and is) creating. New campaigns in new settings, with all the
bells and whistles; chargen, ship building, planetary info, etc. It’s a TL 9
setting confined to the solar system –
no FTL, no gravitics and actual rockets instead of grav thrusters – so,
although they are super efficient &
advanced fusion rockets, fuel use and burns are important.
It includes rules for chargen appropriate to the setting, necessary
modifications to ship design (spin-grav modules and fusion drives in
particular), planetary lift off , re-entry and orbital travel rules; a bunch of
stuff that does a very good job of adding granularity to the low tech levels in
any traveler game, even one set in the Third Imperium. It probably worth getting for that alone if
you are a 3I purist.
The setting is cool, although I have to admit I freaked when
I saw it described as Cold war (” Dammit ! pipped again ! ) – but, it turns out
to be a late 80’s type cold war tech +100 years – and the main cold war is
between earth nations and Luna. So, cool;
my retro cold war setting is still viable (see
this blog for details) (assuming it ever wakes back up)
A very 1980’s SF
setting, no cyberpunk, no transhumanism, just corporate greed and nationalism
in space.
Chargen is well modified for the setting, and presented with
a minimum of “look it up in the core rules”, and a good selection of hardware
and “stuff” is included.
Orbital tells you the events and timeline, discusses
politics and society, and does it in an engaging and detailed manner; It’s harder to do well than it seems –I’ve
read quite a few attempts that seem more like an unusually dry sixth grade social studies report copied from
the encyclopedia than I care to think about.
I heartily recommend Orbital.
Get it here at DTRPG
http://rpg.drivethrustuff.com/product/109160/Orbital
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