So, this weekend, i gave myself a birthday present, and worked on Adventurer without distraction (well, much distraction. See, I like my family.;) ), and two things came up.
1. The price list is done, and utterly self indulgent.
2. I would appreciate some input on a few topics.
Is the magic system too big ?
Is the section on flying ships and the associated fluff overkill ? How bout the superscience section ? If so, I'd make it a seperate document, aimed at barsoomian style S&S.
Does some kind of default campaign need to be included ? If so, how gonzo or generic.
Would art help the flavor ?
Is the combat too detailed for what this is ? (emulating a what-if D&D)
Is an actual monster manual type section needed or wanted (creatures other than intelligent races, I mean) this is one of the big traveller D&D departure points. Traveller gives construction tools and a few examples, D&D gives enumerated lists.
Answer any or none, particulalry if you have downloaded it. I'm about 1/2 done with beta version 2. Comment here or email to (edit) Ooops. Under construction. hang on.
Thanks in advance !
1 comment:
I'm just downloading this now, and will read in on the train. 67 pages, sounds like my train ride is completely spoken for...
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